#include "Character/Character.h"
#include "Cats/CatsManager.h"
#include "ModifierInstruction.h"

//===== CONSTRUCTOR =====
ModifierInstruction::ModifierInstruction()
{
	_derivedValue = 0.0;
}
ModifierInstruction::ModifierInstruction(float derivedValue)
{
	_derivedValue = ( derivedValue < 0.0 ) ? 0.0 : derivedValue;
}
//===== DESTRUCTOR =====
ModifierInstruction::~ModifierInstruction(void)
{

}

//===== PUBLIC FUNCTIONS =====

